Mel Slater
Mel Slater is part-time Professor of Virtual Environments in the Department of Computer Science of University College London.

He is also an ICREA Research Professor at the University of Barcelona, Spain, where he leads the Event Lab.

His major research interest is the question of what makes virtual reality work: how is it possible to build virtual environments such that people respond realistically to events within them? What scientific explanations are there of this phenomenon? He has a particular interest in virtual reality for the creation of social scenarios, and also in using the power of virtual reality for changing the self, research that is focused on the interface between computer science and neuroscience.

debevec lightstage3 icon


Paul Debevec, Senior staff engineer Google VR and adjunct research professor USC computer science & USC ICT

Paul Debevec is Senior Staff Engineer at Google VR and Adjunct Research Professor of Computer    Science in the Viterbi School of Engineering at the University of Southern California, working within the Vision and Graphics Laboratory at the USC Institute for Creative Technologies.

 Devevec's Ph.D. thesis (UC Berkeley, 1996) presented Façade, an image-based modeling and rendering system for creating photoreal architectural models from photographs. UsingFaçade he led the creation of virtual cinematography of the Berkeley campus for his 1997 film The Campanile Movie whose techniques were used to create virtual backgrounds in The Matrix. Subsequently, Debevec pioneered high dynamic range image-based lighting techniques in his films Rendering with Natural Light (1998), Fiat Lux (1999), and The Parthenon (2004); he also leads the design of HDR Shop, the first high dynamic range image editing program.

At USC ICT, Debevec has led the development of a series of Light Stage devices for capturing and simulating how objects and people reflect light, used to create photoreal digital actors in films such as Spider Man 2, Superman Returns, and The Curious Case of Benjamin Button, and Avatar, as well as 3D Display devices for telepresence and teleconferencing. He received ACM SIGGRAPH's first Significant New Researcher Award in 2001, co-authored the 2005 book High Dynamic Range Imaging from Morgan Kaufmann, and chaired the SIGGRAPH 2007 Computer Animation Festival. He serves as Vice President of ACM SIGGRAPH and is a member of the Visual Effects Society, the Academy of Motion Picture Arts and Sciences, and the Academy's Science and Technology Council.



markmine 2 

Mark Mine, Creative Technology Studio Executive at Walt Disney Imagineering

Mark Mine his Disney career in 1997 and over the past 17 years has delivered dozens of innovative guest experiences and significantly advanced Imagineering’s creative practice. His leadership in 3D pre-visualization tools, including the DISH, has changed the way Imagineers design, evaluate and present concepts and ideas.  

Prior to working at Disney, Mark was a system engineer at NASA’s Jet Propulsion Laboratory in Pasadena California working on the Voyager Missions to the outer planets. Mark has a Bachelor of Aerospace Engineering from the University of Michigan, a Master's of Computer Science and Electrical Engineering from the University of Southern California, and master's and Ph.D. degrees from the University of North Carolina, Chapel Hill.




Dr. Christian Sandor, Professor at Nara Institute of Science and Technology (NAIST)

Dr. Christian Sandor is an Associate Professor at one of Japan’s most prestigious research universities, Nara Institute of Science and Technology (NAIST), where he is co-directing the Interactive Media Design Lab together with Professor Hirokazu Kato. Since 2000, his foremost research interest is Augmented Reality, as he believes that it will have a profound impact on the future of mankind.

Before joining NAIST, he directed the Magic Vision Lab ( Together with his students, he won awards at the premier Augmented Reality conference, IEEE International Symposium on Mixed and Augmented Reality: best demo (2011, 2016) and best poster honourable mention (2012, 2013). He has presented several keynotes and has acquired 2 million USD funding; in 2012, Magic Vision Lab was the first, and still only, Australian lab to be awarded in Samsung’s Global Research Outreach Program. In 2014, he received a Google Faculty Award for creating an Augmented Reality X-Ray system for Google Glass.

He is an editorial board member of Elsevier Computers Graphics and IEEE Computer Graphics & Applications. He is a steering committee member of ACM Symposium on Spatial User Interaction and IEEE International Symposium on Mixed and Augmented Reality.





Peter Antoniac

Peter Antoniac is graduated from University of Oulu, Finland, in 2005 with thesis “Augmented reality based user interfaces for mobile applications and services”. Since then, he has given lectures on the subject and wrote a book. Was visiting professor in Nara Institute of Science and Technology (NAIST) between 2006-2007 after which he applied his experience to several industrial projects related to mobile and embedded systems.Peter Antoniac is graduated from University of Oulu, Finland, in 2005 with thesis “Augmented reality based user interfaces for mobile applications and services”. Since then, he has given lectures on the subject and wrote a book. Was visiting professor in Nara Institute of Science and Technology (NAIST) between 2006-2007 after which he applied his experience to several industrial projects related to mobile and embedded systems.

In 2012 he co-founded Augumenta, a company that turns Augmented Reality (AR) into a tool for enterprises. As CTO he manages couple of products and various projects related to using smart glasses and AR for enhancing the workers in different industrial segments. With 2 granted patents and several pending, his innovative work makes IT less obtrusive and more accessible to field workers around the globe. The ultimate goal is to make AR increase the productivity at least as much as the mobile devices did within the last decade.




Naomi Roth

Naomi Roth has worked as a journalist for four year before launching Virtuality for Reality in 2016, an international online based open-door community bringing together experts and professionals, researchers and VR directors focused on VR for good. She was invited the same year to co-create an innovation lab (on VR/AR/AI technologies) for XXII GROUP a multinational startup, then worked inside this laboratory on the elaboration of new lines of research.

As of today she speaks in French universities (Cergy-Pontoise, Engage University, The Camp) and collaborates to various projects destined to understand how different sorts of environmental influences affect our choices and behavior -and thus particularly how technologies interacts with the human kind.




KEYNOTE SPEAKERS 2017 (Reminder because it was great too !) 


Alvaro Cassinelli

Alvaro Cassinelli is an equilibrist walking the thin line between Art and Science.

Born in Uruguay, he obtained an Engineering degree in Telecommunications (Telecom ParisTech) and a Ph.D in Physics (University of Paris-XI), before moving to Japan where he created and lead the Meta-Perception group - a research unit specialized on Human-Computer Interfaces for enhancing human communication and expression.

He is presently working as CTO at SinergiaTech, the first FabLab in Uruguay. Openly experimenting in the field of Media Arts since 2004, he has been awarded several prizes as a Media Artist, including the Grand Prize [Art Division ] at the 9th Japan Media Art Festival, an Excellence Prize [Entertainment Division] at the 13th Japan Media Art Festival,  an Honorary Mention at Ars Electronica 2006 , the NISSAN Innovative Concept Award (2010), and the Jury Grand Prize at Laval Virtual (2011).



Mark_Billinghurst.jpgPr. Mark Billinghurst, University of South Australia

He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers in topics such as wearable computing, Augmented Reality and mobile interfaces.

Prior to joining the University of South Australia he was Director of the HIT Lab NZ at the University of Canterbury and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory.

His MagicBook project, was winner of the 2001 Discover award for best entertainment application, and he received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2013 he was selected as a Fellow of the Royal Society of New Zealand.​



InamiPr Masahiko Inami, Research Center for Advanced Sciences and Technology at the University of Tokio

His research interest is in Augmented Human, human I/O enhancement technologies including perception, HCI and robotics.

He received BE and MS degrees in bioengineering from the Tokyo Institute of Technology and PhD in the Department of Advanced Interdisciplinary Studies (AIS) from the University of Tokyo in 1999.

He joined the Faculty of Engineering of the University of Tokyo, and in 1999, he moved to the University of Electro-Communications. In April 2008, he moved to Keio University, where he served as a Professor of the Graduate School of Media Design and the Vice-director of the International Virtual Reality Center till October 2015.

In November 2015, he rejoined the University of Tokyo, and served as a Professor at the Department of Information Physics and Computing. His scientific achievements include the Retro-reflective Projection Technology (RPT) known as "Optical Camouflage," which was chosen as one of the coolest inventions of 2003 by /TIME/ magazine. Hisinstallations have appeared at Ars Electronica Center. He proposed and organized the Superhuman Sports Society.



peddieDr Jon Peddie

Dr. Jon Peddie is one of the pioneers of the graphics industry, and formed JPR to provide customer intimate consulting and market forecasting services.

He lectures at numerous conferences and universities on topics pertaining to graphics technology and the emerging trends in digital media technology. Recently named one of the most influential analysts, he regularly advises investors in the technology sector.

Frequently quoted in trade and business publications, he was the president of The Siggraph Pioneers, contributes articles to numerous publications and in 2015 was given the Life Time Achievement award from the CAAD society.

He is also the author or co-author of several books including Graphics User Interfaces and Graphics Standards (1992), High Resolution Graphics Display Systems (1994), Multimedia and Graphics Controllers (1994), The History of Visual Magic in Computers (2013), and contributing author to six others, Contributing Editor, Handbook of Visual Display Technology (2016), and is currently working on a new book on Augmented Reality (2017). 





KCM hedshot 2 13Kathleen Maher, Vice president; Editor in chief; Tech Watch

Kathleen Maher is an experienced analyst tracking content creation and design software. Maher is the Editor-in-Chief of JPR's TechWatch Report, one of the most respected insider reports published today. She is the author of several well received reports including the 3D Modeling and Animation Report, The CAD Report, and also reports on video animation, print, and audio software.

She is the Editor in Chief of GraphicSpeak, a website covering graphics hardware and software, Contributing Editor for Computer Graphics World, a frequent contributor to Connect Press, and a contributor to the Handbook of Visual Display Technology (2011).

Before coming to Jon Peddie Research, Maher was a founding editor for several publications including the Austin Chronicle, a successful politics and entertainment magazine, which has won several awards and has launched the careers of many notable writers in the fields of political journalism, entertainment, and fiction.

Maher also helped launch Interactivity, a monthly multimedia magazine for creative professionals. She was Editor-in-Chief of Cadence Magazine, an award winning resource for CAD users.


The 2017 Industrial Vision Round Table

 With the participation of:


godinAlexandre Godin, AIRBUS Emerging Technologies and Concepts

Alexandre Godin is part of an Airbus upstream research team, focused on emerging technologies and their application in aeronautics. Leading Airbus activities on emerging augmented and virtual reality technologies, he mainly bases his work on rapid prototyping methods with rapid iteration cycles.

Trained in bio-engineering and ergonomics, he before used to lead human machine interface developments at the Airbus innovation cell.



BoulangerOlivier Boulanger, Senior Expert in Digital Visualization RENAULT

Master's degree in Science and Techniques, Engineer in Mechanics, he has been working for many years in Digital Visualization, from the 1st machine capable in 1986 to produce an image for the Design with a few polygons up to 2017 in the Sales facilities where UX (User Experience) must be efficient.

Thus, he has been at the initiative and innovation in Driving Simulation (CGI + Interactive systems) from 1986 to 1995 at the RENAULT R&D Department for developing and providing advanced systems to Engineers and Ergonomists (MMI) for studying "software and hardware in the loop" for the car development. It was the beginning of the CGI and the dynamic driving simulators where arriving. In 1996 and during 7 years, at the Design Department of the RENAULT Technocentre, he has developed innovative facilities (CGI production and digital movies and large scale projection systems including VR and AR) for Design/Style purposes … for creative people.

From 2003 to 2009, through the Corporate Communications then IS/IT Departments, he has developed Digital Visualization through the impressive growth of Digital in the WEB and MOBILE facilities. Thus, from 2009 to 2017, as a Senior Expert in Digital Visualization, he has been developing new facilities for Marketing and Sales (including Digital in-store). It is important for him to have a cross culture from Design to Sales, going through engineering and marketing … that is the best way for understanding the internal user needs and final customer expectations.

Thus, he has the understanding of all steps of production and innovation (including POC), from data sourcing (3D, rendering attributes, interactions, IS/IT data) up to restitution in an image or a system like a driving simulator or an immersive system.

His experience in Video Production (including by DRONE) also gives him cross-skills important for Digital Visualization, VR, AR and new trends in Immersive and Digital Video production.





Philipe DAVID, SNCF Research & Innovation

Philippe has a MASTER DEGREE of IA, Pattern recognition and Robotics (IIR) of “Paul Sabatier” university (in Toulouse).

He made all his career to the SNCF (French National Railway Company) within the Innovation and Research direction.

Originally on subjects related to the interfaces “man-machine” and more particularly on the automatic processing of words, then, he turned to the Virtual reality for uses of training mainly.

After a time spent on technology watch, he returns towards the signal processing for the study of the mobility and the information travelers.

Specialist of the geo-localization, Philippe is in charge of the detection part within the project autonomous train.






Olivier DECALF, Projects and Digital Innovation manager in THALES


Graduate of the EM LYON

Associate Partner Industry at IBM during 10 years

Regional director and Manager Research and Development Software Bull during 8 years

Person in charge of Projects and Digital Innovation pole in Thales since 3 years


David DEFIANAS, Virtual Reality Expert for Groupe PSA

David Defianas is part of Groupe PSA support teams focused on digital tools for design in R&D department. Since 2004 he has been working on VR methodologies and tools for R&D department. His work aimed to purpose virtual models to evaluate different kinds of design requirements like architecture, styling, perceived quality, assemblability, ergonomics, … He used to make the link between advanced VR tools and actual needs of end users without forgetting that efficiency is the target. Thus he has been at the initiative of some digital transformations in the design methods for Style/Design/Process mixing rendering, VR and AR.

With the recent spread of VR/AR devices a lot of opportunities for new business appear like marketing or factory of the future. These are the new challenges for him to take up.


KEYNOTE SPEAKERS 2016 (Reminder because it was great)


pattieDr. Pattie Maes, MIT Media Laboratory






alainPr Alain Berthoz, College de France






oliver bimber copie copie copieDr. Oliver Bimber, Johannes Kepler Univ. Linz






 Carolina Cruz NeirraDr. Carolina Cruz-Neira, Emerging Analytics Center, University of Arkansas at Little Rock





christineChristine Perey, AR for Enterprise Alliance







skipDr. Skip Rizzo

Director for Medical Virtual Reality Institute for Creative Technologies - Research Professor USC Davis School of Gerontology and USC Keck School of Medicine Department of Psychiatry & Behavioral Sciences






Virtual Reality and Anxiety



Titulaire de la Chaire de Recherche du Canada en Cyberpsychologie Clinique, UQO, Canada




The Rise of Virtual Humans in Clinical Virtual Reality

Photo Skip Rizzo

Albert "Skip" RIZZO

Ph.D., Director of Medical VR Research, The USC Institute for Creative Technologies - Research Professor, Dept. of Psychiatry and the School of Gerontology - University of Southern California, 12015 East Waterfront Drive, Playa Vista, CA. 90094


 Virtual Reality and Entertainment: Lessons Learned at Walt Disney Imagineering



Creative Technology Studio Executive,

Walt Disney Imagineering, USA

  • Share :